Installing add-ons

Adding new maps to VirtualBus

Once you have entered the "Maps" downloads section, you can see in each map that there are scenery files needed for the map to run properly - you need to download them too (copy and paste the URL to your browser adress bar).

When you have downloaded both packages, use WinRAR, WinZip or a free program - 7zip (attached on the bottom of the post) - to unpack them. Then you will have to place the unpacked files in proper directories of VirtualBus.

Map and schedule files

Map files are those which have .MS1 extension. You have to place those files (directly those files, not directories with them) in VirtualBus\Maps folder (example full path - C:\Program Files\VirtualBus\Maps\map_file.ms1). Make sure not to make thing such as VirtualBus\Maps\Maps\map_file.ms1 - the simulator won't read map files this way.

Some maps have files with .RS1 extension attached. Those are additional schedules - not really needed to run the map, but useful if you get bored of standard timetables. To "install" them, just do the same as with map files (.MS1). Schedules can be selected in the second drop-down list ("map and bus" tab in VBus start program), after picking a map.

Scenery files

When you unpack the required scenery packages, you can see that there is either a "Scene" folder, or a one with another name. If there is a "Scene" folder, just place it in VirtualBus main directory and confirm directories merge, and if asked to - confirm all files to overwrite. If there is another name of the folder included in scenery package, put it into the VirtualBus\Scene directory (as with maps, make sure not to do anything like VirtualBus\Scene\Scene\Map_scenery_folder - VirtualBus will fail to load the map this way!).

And that's it - you can now run your newly added map or route (it's just the same, don't worry ;) ).

Adding new bus models and textures to VirtualBus

First of all, download bus models or either textures that you want to have in vBus, and unpack them (just like with maps and sceneries - you can use 7zip to do that).

Bus models

Packages with buses generally contain a folder named just like the bus. If so, place that folder in VirtualBus\Model directory (and make sure not to create double folder like VirtualBus\Model\Model\bus_folder_name). If the package contains a directory named "Model", place it in VirtualBus main folder and confirm merging folders.

Textures (paintings) for buses

Primarily, to install a painting for your bus, you have to get the appropriate model of that bus - in our downloads system, the proper model is displayed as a URL in the painting description.

When you have "installed" that model, place the painting folder inside the bus model folder - VirtualBus\Model\bus_name\painting_name. That's just it - newly added painting (also called skin, texture) will be available to select in vBus launching program. Please note that you have to select the painting each time you start the program - this is a setting which is not being saved.

Adding traffic systems to maps

It's a pretty new feature of vBus and it is still in early development stadium. However, if you have a nice, efficient PC and your game doesn't show like a slide show, you can try adding a road (or, maybe - railway?) traffic to a map. You have to find an appropriate package with traffic for the map you want it for (not every map has one, and there is no universal traffic for all maps). Click here to go to the "Traffic" section of our downloads system.

When you have downloaded the one you like, unpack it (just like with maps and buses - 7zip is a great idea) and if it contains folders like "Traffic" and "Maps", just place them in your VirtualBus directory (again, confirming folders merge and watching out for any double directories). If the package contains just some map files and traffic definitions (.MS1, .TR1, .VT1) and a folder or folders, place the map and traffic files in "Maps" directory and the folder or some folders included - in "Traffic" directory of VirtualBus.

Don't forget to switch Road traffic on in vBus options!

If something doesn't work...

Try installing additional content to make sure you have everything that might be required.

Bus driving gear components

You might need to get additional definitions of engines and gearboxes - you can find them here (click). After downloading, unpack it and place the "BusEngine" folder in your VirtualBus main folder, confirming merge of directories.

If this does not fix the problem, or the problem does not go with the bus, look for similar symptoms in topics in "Help" section of the forum - we recommend that before posting a new thread with your own problem.

Guide up-to-date with VBus A6C RC3.

Here is a link to 7zip (program for unpacking [decompressing] add-ons for virtualbus)

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